The confirmed rank order
The regular rank path in Would You Rather Anime Abilities Tower is Grade D, Grade C, Grade B, Grade A, Grade S, Grade SS, and Grade SSS. The game has an enabled badge for every one of those Grades. There is also an enabled Grade X badge, though the game page does not explain where X sits or how to earn it. Check the live rank display before assuming it comes directly after SSS.
To rank up, win Arena rounds. The last player standing receives a Win, and those Wins move you through the Grades. The game page does not list a Win requirement for any Grade.
| Order | Verified Grade | What is confirmed |
|---|---|---|
| 1 | Grade D | An enabled badge exists |
| 2 | Grade C | An enabled badge exists |
| 3 | Grade B | An enabled badge exists |
| 4 | Grade A | An enabled badge exists |
| 5 | Grade S | An enabled badge exists |
| 6 | Grade SS | An enabled badge exists |
| 7 | Grade SSS | The game description names this as the established top of its progression |
| New milestone | Grade X | An enabled badge exists, but its threshold and placement are not stated |
How rank progression actually works
Each run starts with a door choice and an anime-inspired power. After climbing the tower, you enter the Arena and try to knock everyone else off. You earn one Win only when you are the last player standing. That Win counts toward your next Grade.
The full loop is:
- Choose a door and learn the power you receive.
- Complete the tower section without throwing away the run.
- Enter the Arena with space to react.
- Knock rivals off while protecting your own position.
- Become the last player standing and collect a Win.
- Repeat until the live rank display or Grade badge confirms your promotion.
Reaching the Arena is not enough. Finishing the obby or eliminating one opponent does not award the Win unless you also outlast everyone else.
Why exact Win thresholds are not listed
Players sometimes share Win charts for the Anime Abilities Tower ranks, but the game page and badge listings do not give thresholds for D, C, B, A, S, SS, SSS, or X. Treat any fixed number as unverified until your current Win counter and rank display agree with it.
You can track the threshold yourself while playing:
- Note your current Win total and Grade before starting a session.
- Watch the rank display after every new Win.
- Check the Roblox badge notification or your badge inventory after a promotion.
- Recheck after an update before relying on an old community chart.
The game page also does not say that an Arena loss removes Wins or lowers your Grade. Unless the current rank interface shows a penalty, do not assume one exists.
A safer way to climb the ranks
Flashy attacks are tempting, but rank progress goes to the last survivor. Good positioning usually matters more than chasing every knockout.
Use this decision loop in each match:
Enter the Arena without charging the first opponent you see. Check the edges, crowded spots, and open escape routes. Stay far enough from the boundary to recover from a push. Attack when another player has already committed to a move or is standing one knockback away from falling.
The game advertises more than 50 abilities without publishing their damage, cooldown, range, or knockback values. Test the power you receive before jumping into a crowded fight. Find out whether it moves you, controls space, or pushes another player. A clean ring-out helps your rank more than a dramatic attack that leaves you exposed beside the edge.
Protect the run before the Arena
The tower is part of every attempt, and one rushed jump can end the run before the Arena. On an unfamiliar section, take the safe landing instead of racing another player. You cannot earn the Win if you never reach the final fight.
Play for the final position
When several opponents remain, let them fight away from you. Leave room to recover from a push, and avoid standing between a rival and the nearest edge. As the group gets smaller, move somewhere with more than one escape route. Arena layouts can change, so play around the boundaries in front of you instead of memorizing an old route.
What Grade X changes
Grade X is the odd one out. Its badge is enabled, but the game description still says players climb “all the way to SSS.” That does not tell us the X threshold, whether X grants a stat bonus, or whether every player can reach it through the regular Win path.
Before grinding for X, open the current rank interface. If it shows X after SSS, follow that progression display. If X is hidden, tied to an event, or still unexplained, check again after an update. The badge exists, but the live game needs to show you how it works.
Common rank mistakes
| Mistake | Better decision |
|---|---|
| Treating an Arena appearance as a Win | Confirm that you were the last player standing |
| Copying an old threshold chart | Compare it with your live Win counter and Grade display |
| Chasing every opponent near an edge | Keep a recovery path and fight from safer space |
| Assuming Grades grant combat stats | Treat Grades as progression markers unless the game shows a bonus |
| Assuming Grade X has a known requirement | Verify its current placement in the live rank menu |
Open the official Roblox game page to check the current experience and rank information.
FAQ
What is the highest confirmed regular rank?
Grade SSS is the highest rank named in the game description. An enabled Grade X badge also exists, but its requirement and place in the rank order are not stated.
How do I rank up in Anime Abilities Tower?
Become the last player standing in the Arena to collect Wins. Those Wins move you through the Grades.
How many Wins do I need for each Grade?
The game does not list the thresholds. Track your Win counter, rank display, and badge notifications instead of trusting an unverified chart.
Can I lose a rank after an Arena defeat?
The game page does not describe Win loss or demotion. Check the current rank interface for a penalty before assuming that losses can lower your Grade.
Do ranks make my abilities stronger?
The game page does not list stat bonuses for Grades. Treat them as progression milestones unless the live game shows a combat benefit.